Use ppf-o-matic to apply this patch to the Sidewinder cache file, and you will
get a map that is set up for an interesting artillery game.

I recommend that you set up the game as a capture-the-flag game (two flags, not
one) with limited lives and scorpions.  The flags have actually been moved off
the map, so this basically becomes a team fight to the death, but this setup will
keep the teams on their respective sides, where I intended for them to be.


*********************************************************************************
Here is a breakdown of the changes:

A row of trees and rocks are splitting the map in half.  You will be able to walk
through, or take a ghost or warthog through if you wish to play with them, but
the tanks will not be able to cross over, so they will remain on the sides they
started.

The tanks move VERY slowly, and they hover (to give them strafing capability).
Their shells are slower, and now they arc, so you can lob shells over the middle
of the map to the other side at your enemies.

There are 4 tanks spread out on each side.  The spawn points have been moved,
with most of the new locations near the tanks, so you shouldn't have to spend
half of the game running across the map looking for one.

With the exception of the tank shell and the tank machine gun, all of the
projectile weapons are now only effective at very close range, and the grenades
don't yield much damage, although they could still be used to rock your enemy's
tank and throw his aim off while he's shooting at your teammate.  This was done
to encourage players to make use of the tanks, because that's the point of the
mod.

The pistol has the same zoom levels that the sniper rifle normally has, and the
sniper rifle has more zooming powerful than normal.
*********************************************************************************

If you are playing via system-link, I recommend that each team has at least two
players on the map, even if only one person is controlling both of them.  That
way, one player can go to the other side and scope out the enemy so that their
teammate can properly adjust the trajectory of the shells to score kills.  This
is why I improved the scoping capabilities of the pistol and sniper rifle.

I've included the patch "sw divided.ppf" in case anyone was interested in making
their own mods based on the divided map scheme.  Nothing else is changed aside
from the trees and rocks dividing the map, but if you decide to duplicate any
more scenery or vehicles, you will not have to adjust those annoying reflexive
offsets (you will have to adjust the scenery counts and/or vehicle counts).  The
offsets where you will begin pasting your copied data have changed, so here are
the new ones:

scenery		29c6588
vehicles	29d7b68

If you are attempting to do this, it is assumed that you know what you are doing,
but if you do not, I released another set of patches on 1/26/04, called "Add
objects without adjusting reflexive offsets to save time," designed to make
the process easier, and I included a simple, yet comprehensive tutorial in the
readme.

I've tested the patch to make sure everything works, but since I moved to Florida
for school, I haven't really had anyone to play with locally, so maybe I'll see
some of you on XBconnect and actually get to play my own mods sometime.  I think
I'd like to try out a new service I just found out about, though.  For those who
haven't heard of it, it's called X-link (or Bo-XLink for modded xboxes, which
you must have if you're reading this).  I haven't tried it yet, but you can check
it out here:

http://www.xboxlink.co.uk/


Have fun, guys.

***********************************************************john117***************